GLARP-ing
GLARP
What is it?
GLARP is a system for creating and running a Live-Action Roleplaying experience for 6 to 8 players. A take-off on Glamping (Glamor Camping), GLARP is a boutique live-action roleplay experience. The game designers bring the costumes, sets, weapons, story hooks, and act as the game’s non-player characters and guides.
It combines aspects of European-style LARPs and murder mysteries into a tight 4-6 hour experience to be enjoyed over the course of an evening. It is designed to provide players with a small-scale, intimate, story-driven roleplay experience that focuses on character and plot over exploration or warfare.
Designed to function like a high-stakes bottle episode, each campaign slowly ramps up tension as the conflicting goals of 6-8 characters are revealed. In essence, a standard GLARP campaign should take place in one space, with all the characters incentivized to stay there until their goals are achieved.
COMBAT
Combat is of course inevitable, but is designed to be strategic and accessible, not to mention safe to perform in a confined space. A specially designed turn-based boffer combat system allows players of all kinds to roleplay their kind of hero, regardless of their ability or athleticism.
SMALL SCALE LARP
Designed for players who want a deeper roleplaying experience, in a short amount of time. While LARPs can be long, large, and intimidating, GLARPing is an evening away with friends.
What I love about it
GLARP bridges the intimacy of a D&D table with the physicality of a larger fantasy LARP. Designing the combat system was a lot of fun- the turn-based system gives you time to think through your moves and allows spellcasting to create powerful effects.
The Team and My Role
Glarp was Co-Designed with Patrick Quah with additonal design by Emerald Greene Quah
Shows/Festivals/Press
Indiecade Selection 2017