“Curiouser and Curiouser!” is an interactive pop-up book experience. It has a physical component (the pop-up book), which has inputs that interact with the digital component (the Unity game that’s played on screen).
It was shown at the 2015 Game Developers Conference at the Experimental Gameplay Workshop.
These props were for a performance for a physical computing class. The performance was to “summon a demon” who was trapped inside a book. The Summoning Circle ( background of first picture) would light up when hands were placed on the corners of it (accomplished with conductive paint & LEDS.) When liquid is placed in the mouth of the book, the eyes light up, a spooky laugh is heard, and then a banging sound issues from inside the book.
CYBORG is an interactive installation game which utilizes physical objects, digital projection, and a live performer, created by Martzi Campos, Ascot Smith, and Zekia Zhan.
STORY: The life of a Cyborg hangs in the balance. Two Interns of a futuristic hospital conglomerate search through the memories of a dying Cyborg in hopes of saving him.
PROCESS: Players select up to 7 MEM-CUBES of the 20 boxes available to search through the Cyborg’s memories.
Each MEM-CUBE contain an individual narrative object and when placed on the decoder tablet activates a corresponding video-text (cyborg memories). After selecting 7 MEM-CUBES the players then select a one of the two FINAL-CUBES to make a choice for the Cyborg recovery process. The player can select to UPLOAD the Cyborg’s conscience to The Wire or select RETURN which allows the Cyborg to regain his human components and return back to humanity.
Gif Theater was inspired by the popularity of using animated gifs to show an emotion or reaction to online media.
Created with Joel Clark, Gif Theater is projected onto a wall with two players standing in front of it. Each players stands to one side and chooses which of two characters they want to read lines for. The lines in the game were from the Matrix of Morpheus and Neo’s first meeting.
two other players sit in front of the computer and choose internal thoughts (which appear as animated GIFS) to appear above each characters head.